Wednesday, 8 December 2021

Cut off the head . . .

"Cut off the head . . " 

Game 1


Iraqi intelligence has pin pointed an Iranian forward command post, taking this out would disrupt Iranian ground forces in the area.

Deployment: Short Edge

Mission: Strike (Command Centre)

Points Value: 200pts

Iranian Forces (Defender)

--F-14A Tomcat
-Competant pilot (Parvis Azizi)
-x2 AIM-54A missiles
-x2 AIM-9P missiles

--F-14A Tomcat
-Competant pilot (Keyvan Bayat)
-x2 AIM-54A missiles
-x2 AIM-9P missiles

-Light AAA
-x2 Medium AAA
-AAA Radar
-x2 Hawk PAR radar
-x2 MIM-23 Hawk SAM

The Plan
The ground weapons will provide a low level hazard zone, the Tomcats will arrive at high altitude to eliminate any high altitude bombers and swoop down if needed.

Turn 2: x2 Tomcats arrive at altitude 5

Iraqi Forces (Attacker)

--MIG-23BN
-Average pilot (Mousa Askar)
-x4 Kh-23 missiles

--SU-20
-Poor pilot (Tarik Hadid)
-x16 bombs

--SU-20
-Poor pilot (Imad Shaalan)
-x16 bombs

--Mirage F-1EQ
-Competant pilot (Bilal Badin)
-x2 Super 530F missiles
-x2 Magic R.550 missiles
-x6 bombs

The Plan
The MIG-23 will come on first, hopefully its ECM will allow it to avoid too much ground fire. Using its missiles to take out ground radars and weapon systems.
The SU-20s will come on next to bomb the main target.
The Mirage will provide air cover but has the ability to bomb the target if needed.

Turn 1: MIG-23 arrives at altitude 1
Turn 3: x2 SU-20 arrive at altitude 2
               Mirage arrives at altitude 4

Set up



TURN 1

The MiG-23BN speeds on at low altitude, the pilot quickly acquires a lock on a HAWK guildance radar and let's off a Kh-23 ATGM.

The ZU-23-2 opens fire and hits nothing, the SAMs fire off two missiles.

TURN 2

The two Iranian Tomcats arrive, the Kh-23 slams into the HAWK radar blasting it to pieces. The SAM missiles home in on the MiG, but Askar makes a last minute defensive turn and avoids both missiles.

The ZU-23-2 continues to pour ineffective fire at the MiG, two more SAM missiles are launched and the sky guard systems start to open fire.

Both Tomcats drop altitude as they make a tight turn, the MiG also drops his speed.

TURN 3

The Iraqi Sukhoi's and Mirage arrive.

The SAM missiles once again home in on the MiG, who puts the plane into a steep climb, both missiles proximity fuses detonate the warheads but no damage is caused.

Both Tomcats gain speed and make another tight turn.

Badin decides to drop his bomb payload rather than chace the F-14s, the bombs hit home.

The ZU-23-2 continues to be ineffective but both the sky guard guns catch the MiG in a crossfire.
The aircraft is peppered full of holes, damaging the plane and wounding the pilot.

The last two SAM missiles are launched at the Sukhois.

TURN 4

The two SAM missiles detonate close to Hadids Sukhoi, he is wounded and the aircraft damaged.
Askar opens up the Afterburner on his MiG and RTBs.

Both Tomcats perform a Split-S, the Mirage drops some altitude and banks round hard as both Sukhois drop their bomb payloads.
Hadids bomb load falls short but Shaalans hit on target.

TURN 5

Both Tomcats come in behind the Sukhois and get radar locks, and luanch four sidewinders . . .

Hadid is struck by two missiles, his plane is blown to pieces but he manages to eject.

Shaalan goes evasive and manages to dodge the two sidewinders.

The Sukhoi and Mirage RTB.

AFTERMATH

Pretty safe to say the Command post is destroyed, with a total of 22 bomb hits!

Iraq

Tarik Hadid = Lightly Wounded
Mousa Askar = Lightly Wounded

-10% pts to Su-20

MiG-23BN = Damaged for 2 turns (-10% pts)

Iran

-5% pts Hawk PAR Radar

Sunday, 14 November 2021

Having a Blast!

For my games of Missile Threat, I thought I'd make some bomb blasts, they are not needed to play the game.

It would just look cool!

I decided to make two different types,

-Single bomb blast

-Multiple bomb blasts

NEEDED!

So, you will need. . .

-3/4 washers

-Aluminium wire

-Sand/texturing

-Clump foliage

-Glue gun

-Super glue

-Vallejo Paint (not essential, but gives you idea of colours I used)


Firstly . . .

To start with, Glue some paper to one side of the washer to covour the hole. When dry, cut a piece of aluminium wire (around an inch long) and glue into the hole onto the paper and pack out area around it with the sand/texturing.
 

And then . . .

Using the glue gun, covour the aluminium rods with clump foliage. Once covoured I give the clump foliage a good dose of super glue, this helps bond it all together and makes it more durable.


The multi-bomb blasts were done pretty much the same, except I mounted 4 stems on to a wooden base.


WARNING! When putting the super glue on the clump foliage, I strongly recommend wearing gloves and do it in a well ventilated area.

Any base area that is not covoured in clump foliage, just glue some sand/texturing on.

Then undercoat.

And Finally . . .

I paint the whole thing in 'Heavy Ochre' then give the ground area a wash of Agrax Earthshade (Games Workshop).
The whole thing gets a drybrush of 'Dark Sand'.
The Dust plumes then get a Drybrush of 'Pale Sand'.





Tuesday, 9 November 2021

Making Missiles

 

For my games of Missile Threat, rather than using counters for missiles, I thought I'd make them.

I have opted for five different types,

-IR Seeking missiles

-Radar guilded missiles

-Air to ground missiles

-Anti ship missiles

-SAM Missiles



NEEDED!

So, you will need. . .

-Green stuff.

-0.6mm (or close to) brass wire.

-Pipe cleaners.

-Plastic rod in 1mm 1.3mm and 1.5mm sizes.

-Flying stands (I use the Medium Dropzone Commander ones)

-Vallejo Paint (not essential, but gives you idea of colours I used)


Firstly . . .

To start with, make some small balls of green stuff, put a small hole in the greenstuff, put another one opposite, and one on the underside.
The holes are for,

Once the green stuff has set I mount it on brass rod. This also makes it easier to hold when painting.

IR Seeking Missiles

Using 1mm plastic rod, cut a length about 6-7mm long and make a point at one end.
Glue into the green stuff and undercoat.

Paint missile 'Silver Grey' with a 'Carmine Red' nosecone.

Radar Guilded Missiles

Using 1mm plastic rod, cut a length about 12-14mm long and make a point at one end.
Glue into green stuff and undercoat.

Paint missile 'Silver Grey' with a 'Heavy Charcoal' nosecone.

Air-to-Ground Missiles

Using 1.3mm plastic rod, cut a length about 6-7mm long and make a point at one end.
Glue into green stuff and undercoat.

Paint missile 'Refractive Green' with a 'Heavy Charcoal' nosecone.

Anti-Ship Missiles

Using 1.5mm plastic rod, cut a length about 7-8mm long and make a point at one end.
Glue into green stuff and undercoat.

Paint missile 'Field Blue' with a 'Silver Grey' nosecone.

SAM Missiles

Using 1mm plastic rod, cut a length about 6-7mm long and make a point at one end.
Glue into green stuff and undercoat.

Paint missile 'Silver Grey' with a 'Ultramarine' nosecone.

Missile Afterburner

Paint whole blob 'German Yellow' then paint fire like streaks with 'Amaranth Red'

Finishing . . .

Clip off of brass rod (but leave a mm or two)
then glue into flying base (into a drilled hole)

All missiles I glued on level except the SAM that I glued at an angle, then glue pipe cleaner to rear for smoke trail.

Tuesday, 2 November 2021

Missile Threat

 


This page is a list of all the Missile Threat games we have played.

The rules can be found Here

TEST GAMES

2. Strike

IRAN-IRAQ WAR 🇮🇷 Vs 🇾🇪

2. 

FALKLANDS WAR 🇬🇧 Vs 🇬🇹

1.

EXTRA'S

1981 Iran-Iraq Campaign

 Iran-Iraq Campaign

1981



With each of the four missions tried out, we thought it was time to play a campaign.

With the exception of having the aircraft miniatures and a gaming area, setting up a campaign is pretty simple, you only need to roll for pilot roster.

IRAQ

Fixed-Wing pilots

Poor Skill: 25 pilots
Average Skill: 19 pilots
Competant Skill: 15 pilots
Veteran Skill: 6 pilots

Helo pilots

Average Skill: 23 pilots
Competant Skill: 15 pilots
Veteran Skill: 11 pilots

IRAN

Fixed-Wing pilots

Average Skill: 24 pilots
Competant Skill: 13 pilots
Veteran Skill: 13 pilots

Helo pilots

Average Skill: 23 pilots
Competant Skill: 20 pilots
Veteran Skill: 17 pilots


The campaign will be 10 turns long.

Each game we will roll a D6, on a 1-4 the Iraqi player is the Attacker, 5-6 the Iranian player is the Attacker.

Game size will be determined by rolling 2D6
2: 100pts
3-4: 150pts
5-6: 200pts
7-8: 250pts
9-10: 300pts
11: 400pts
12: 500pts

GAMES

Game 5: Helping Hind
Game 7: Aces High
Game 8: Power Cut
Game 10:

Sunday, 31 October 2021

CLOSE AIR SUPPORT

 IRAN-IRAQ WAR

1980


The last Mission type in the Missile Threat rulebook, this time a CAS Mission, each with 300pts.

IRAQ

--MIG-21 (Competant pilot)
-x2 R-60

--MIG-21 (Competant pilot)
-x2 R-60

--MIG-23 (Average pilot)
-x12 Bombs

--SU-20 (Average pilot)
-x2 Kh-28
-x12 bombs

--Mirage F1 EQ (Competant pilot)
-x2 R.550 Magic
-x2 AS-30L
-x2 Bombs

--MI-25 Hind (Competant pilot)
-x4 Rocket pods

--MI-25 Hind (Competant pilot)
-x4 Rocket pods

**Search and Rescue**
Alouette III (Average pilot)

GROUND FORCES
-x6 Infantry Units
-X4 BMP-1
-x4 Type 69 II tanks
-x1 ZSU-57-2
-x1 SA-9 Gaskin


IRAN

--F-14A Tomcat (Competant pilot)
-x4 Aim-9P

--F-5E Tiger (Competant pilot)
-x4 Aim-9P

--F-5E Tiger (Competant pilot)
-x4 Aim-9P

--F-4E Phantom (Average pilot)
-x2 AGM-65
-x4 bombs

--F-4E Phantom (Average pilot)
-x2 AGM-65
-x4 bombs

--AH-1J Cobra (Competant pilot)
-x4 TOW

--AH-1J Cobra (Competant pilot)
-x2 AGM-65

GROUND FORCES
-x6 Infantry Units
-x3 M60A3 tanks
-x4 M113 APCs
-x5 ZSU-23-4
-x1 ZSU-57-2

SET UP

Iraqi side of the battle

TURN 1

Two Iranian F-5s arrive cutting across their ground forces, and for Iraq an SU-20 and MiG-23 arrive.



The F-5s turn towards the Iraqi aircraft gaining radar locks as they dive down.

TURN 2

Two Cobra gunships pop up as a pair of Phantoms come speeding in low.
A formation of Iraqi MiG-21s arrive led by a Mirage.


Each Phantom drops 2 bombs, the first set miss the Iraqi infantry, while the second set take out a Type 69 tank, the Cobras also open fire. A Maverick missile claiming a BMP while another Type 69 tank explodes under a TOW impact.

The F-5s slow but maintain their heading as the MiG-23 speeds by and releases a couple of bombs, blasting a ZSU-57-2 apart.
The SU-20 dives down to the deck, and the Mirage led group hit the air brakes.

The MiG-23 comes under a torrent of AA fire but none hit, the SA-9 let's a missile off the rack towards one of the Cobras.

TURN 3

Two Iraqi Hinds make their presence known as an Iranian Tomcat descends into the area.



The SA-9 SAM hits the Cobra Gunship, it remains aloft but trailing Smoke.
The MiG-23 drops two more bombs that miss any Iranian ground forces, the Hinds let RIP with a rocket salvo blowing a ZSU-57-2 to scrap.
The SU-20 fires a Kh-28 which destroys the Shilka.


The Tomcat locks onto both the MiG-21s and ripple fires a pair of sidewinders, one MiG disappears in a ball of fire, the other avoids most of the damage but the pilot is wounded.
Both F-5s perform a Split-S which puts them in position to go after the Sukhoi.
The MiG-21 dives while the mirage also makes a Split-S manouver.

The Sukhoi weathers a torrent of AA fire, the Iraqi ZSU-57-2 clips an F-5 while the other F-5 is blown out of the sky by a SA-9 SAM, the pilot fails to eject.
Ground forces start to engage each other, with the Iraqis coming off better in the opening salvo.
The Damaged Cobra finally pops a fuel line and starts venting fuel.

TURN 4

The Iraqi MiG-23 has to RTB, and so do the Cobras.
The Tomcat performs a Split-S, his sights set on the Mirage, the Phantoms drop the last of their bombs claiming some Iraqi infantry and a Type 69 tank.
The MiG-21, even though the pilot is wounded, performs a Split-S to try and come in behind the Tomcat.


The F-5 gains a lock on the SU-20, the side winder slams into plane wounding the pilot.
But not before the Sukhoi drops bombs blowing an M60A3 tank out of the fight, the Hinds take out another tank and a ZSU-57-2.

Again, Iraqi ground forces make gains. Another SA-9 SAM is launched, at the Tomcat.

TURN 5

The Phantoms RTB, and so do the Hinds and the Mirage.
The Tomcat goes fully evasive and dodges the SAM.

The F-5 comes in behind the Sukhoi and opens up with its cannons, the Iraqi plane is shredded and the badly wounded pilot ejects.
The MiG-21 starts coming up on the Tomcats tail...

Iranian ground forces take heavy casualties.

TURN 6

The F-5 Performs a Split-S, while the Tomcat performs an Immelmann in an attempt the loose the MiG.
The MiG-21 decides to let the Tomcat go and banks hard to come back round.

Iranian ground forces are pretty much destroyed, Iraqi forces start mopping up the stragglers.

TURN 7

F-5 and Tomcat RTB.
Iranian Ground forces totally destroyed.

Search and Rescue Alouette arrives to collect downed SU-20 Pilot.

AFTERMATH

Not much say, other than "brilliant"!

Sunday, 26 September 2021

COMBAT SEARCH AND RESCUE

 IRAN-IRAQ WAR

1980


CSAR is the third mission we decided to play we are playing 250pts a side.

IRAQ

--MIG-21MF (Average pilot)
-x2 R-60 Missiles

--MIG-21MF (Average pilot)
-x2 R-60 Missiles

--MIG-23MF (Average pilot)
-x2 R-23T Missiles

--MIG-23MF (Average pilot)
-x2 R-23T Missiles

--SU-7 (Average pilot)
-x2 R-13
-×10 bombs

--Alouette III (Competant pilot)
**Search and Rescue**

--Super Frelon (Competant pilot)

--Gazelle (Veteran pilot)
-x4 HOT Missiles

IRAN

--F14-A Tomcat (Competant pilot)
-x2 AIM-54A
-x2 AIM-9P

--F5-E Tiger (Competant pilot)
-x2 AIM-9P

--F4-E Phantom (Competant pilot)
-x2 AIM-9P

--F4-E Phantom (Competant pilot)
-x2 AIM-9P

--Chinook (Competant pilot)

-MIM-23 Hawk SAM
-Hawk PAR radar

IRAN-GROUND FORCES

X7 Infantry Squads
X5 ZSU-57-2 AAA
X1 ZSU-23-4 AAA
X3 M113 APCs
X2 M60A3 tanks

SET UP

The downed pilot of the Bomber that bombed the airfield has been on the run for hours across the desert, he eventually came to a small village and managed to signal for help.
Iraqi forces heard the call but so did the Iranians, who have ground forces closing in . . . .




TURN 1


An Iraqi SU-7 and Gazelle arrive to provide air support while an Iranian F-5 heads in on intercept.
The F-5 locks onto the SU-7 as the Gazelle dodges AA fire from a ZSU-57-2 and fires off a HOT missile.

TURN 2


The F-5 performs an Immelmann manouver and comes in on the tail of the SU-7.
The HAWK AA system looses off a missile at the Sukhoi.
The Gazelles first HOT missile destroys a ZSU-57-2, it looses off a second HOT missile that destroys the Shilka.
All AA gunfire proves ineffective.

TURN 3


Two Iraqi MIG-21s arrive on the tail of the F-5 but within seconds two Iranian Phantoms are spotted at the MIGs 3 O'clock.
An F-14 also arrives at high altitude.

The HAWK SAM hits and kills the SU-7 but the pilot manages to eject safely.
The Gazelle fires a third HOT missile that claims another ZSU-57-2.
The two MIGs lock onto the F-5 and each fires an R-60 missile, the F-5 goes evasive but is blown to pieces, the pilot manages to eject.
The Phantoms lock onto the MIGs and start coming in on their tails.
The F-14 locks both MIGs and launches a pair of Phoenix missiles.

Ground forces move in and pick up their F-5 pilot, and also manage to capture the SU-7 pilot.

TURN 4


The two Phoenix missiles both find their targets and both the MIGs go down with their pilots.
The Phantoms perform a split-S as the Gazelle Returns to base, the Super Frelon helicopter arrives and lowers its rescue winch to pick up the bomber pilot.

TURN 5


The Phantoms and F-14 turn towards the Super Frelon but are moving to fast to attack.
The Super Frelon returns to base.

With the mission objective complete, the game ends.

TURN 6: WHAT WOULD HAPPEN NEXT!

Turn 6 the Phantoms would have to RTB as two MIG-23s turn up to face the F-14A Tomcat.
An Iranian Chinook was also due to turn up to try and snatch the Iraqi pilot.

AFTERMATH

Mission objective complete, although another pilot did get shot down and captured, the target pilot was saved.

The SU-7 was loaded with bombs to blow some ground forces to pieces, but once again, SAMs stopped that plan.

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