Iran-Iraq Campaign
1981
With each of the four missions tried out, we thought it was time to play a campaign.
With the exception of having the aircraft miniatures and a gaming area, setting up a campaign is pretty simple, you only need to roll for pilot roster.
IRAQ
Fixed-Wing pilots
Poor Skill: 25 pilots
Average Skill: 19 pilots
Competant Skill: 15 pilots
Veteran Skill: 6 pilots
Helo pilots
Average Skill: 23 pilots
Competant Skill: 15 pilots
Veteran Skill: 11 pilots
IRAN
Fixed-Wing pilots
Average Skill: 24 pilots
Competant Skill: 13 pilots
Veteran Skill: 13 pilots
Helo pilots
Average Skill: 23 pilots
Competant Skill: 20 pilots
Veteran Skill: 17 pilots
The campaign will be 10 turns long.
Each game we will roll a D6, on a 1-4 the Iraqi player is the Attacker, 5-6 the Iranian player is the Attacker.
Game size will be determined by rolling 2D6
2: 100pts
3-4: 150pts
5-6: 200pts
7-8: 250pts
9-10: 300pts
11: 400pts
12: 500pts
GAMES
Game 1: Cut off the Head . . .
Game 2: production issues!
Game 3: Tiger Scramble
Game 4: Fighting Phantoms
Game 5: Helping Hind
Game 6: Death from Above
Game 7: Aces High
Game 8: Power Cut
Game 9: Blades of Fury
Game 10:
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