Sunday, 4 May 2025

ESU Data: Valyran System and Grendel

 Valyran System


The ESU has had little presence in the Valyran System and their knowledge of it is quite limited.

>Orbit 1: Asteroid belt close to the star, has been surveyed and found to have scattered minerals in the rocks. So far no large scale mining operations have been set up but small independent prospector operations are scattered about.

>Orbit 2: V1 is a Medium Rock Planet with a scorched surface, it has almost constant earthquakes and volcanic eruptions with a highly sulphuric atmosphere.

>Orbit 3: V2 is the Main World called Grendel, is hospitable to humans with a slightly lighter gravity than earth, NAC settled here around 30 years ago. One city is present with a number of scattered farming and mining operations.
The colony is self sufficient and has a station in Orbit that acts as a relay for Orbit to Planet craft and doubles as a Navy Resupply depot.

>Orbit 4: V3 Planetoid, very little data

>Orbit 5: V4 Medium Rock Planet, has a thin toxic atmosphere. There are some traces that life once existed here but is now extinct.

>Orbit 6: V5 Small Ice Planet, has a hard frozen surface with a number of geysers dotting the surface.

>Orbit 7: Asteroid belt, this has a number of mining platforms operating in the area.

>Orbit 8: V6 Large Ice planet, it's surface is frozen solid with a trace atmosphere, the ice layer is Km's thick but it's theorised that an ocean lies below.




Drop Zone

30-12-2176 (3rd Solar War)



>ESU Back Story
Grendel

It took the Naval Infantry nineteen hours to secure the Orbital Transfer Station and round up the Survivors in one of the storage bays.
Once the station was secure and no longer needed the threat of the Ganguts guns, the Battledreadnought joined the Molotov and Ropucha in Orbit over Grendel.

It was during thus time ESU follow up forces jumped in, Another Assault Transport (Korolev) carrying rienforcements and partially converted into a hospital ship, the Berezina, a Supplyship carrying munitions and repair teams. Both these vessels being escorted by a trio of Corvettes, the Passat, Volna and Tayfun. The five vessels burned in system with speed.

Rear Admiral Sologubov transferred over to the Ropucha to meet with Lieutenant Colonel Volkov, they were to prepare for the Drop Operation dirtside as troops of the 59th Battallion geared up ready for the coming Assault.

As the first Rogov-Class Assault boats were luanched six hours later, the follow up forces arrived. The three Corvettes took up positions around Grendel where they could quickly intercept any craft trying to escape.
The Transport joined its sister ship, the Ropucha, in Orbit while the Berezina docked with the Station.


>NAC Back story
Grendel

Colonel Mills had his Company commanders gathered around, they had lost contact with space forces hours ago and off-planet communications were being jammed. The fleet had relayed info dirtside during the battle and an Assault Transport was present, ground Assault would be coming.

He had briefed  his Company Commanders on his plan, they would try a fighting retreat, causing damage to the enermy in the hopes of weakening them enough for a final counter attack. The two variables that concerned him were, 1- Unknown enermy strength and, 2- How long would they be on their own until rienforcements arrived.

>Extra ESU Forces

>VKK Passat Nanuchka II Class Corvette.
Captain Zinovy Chupin

>VKK Volna Nanuchka II Class Corvette.
Captain Kolya Buyarev

>VKK Tayfun Nanuchka II Class Corvette.
Captain Lukyan Nikishin

>VKK Korolev Assault Ship.
Captain Osip Kolchin

>VKK Berezina Supply Ship.
Captain Ilya Lykov


>Landing Forces

155th Marine Infantry Brigade 'Mozyr'
59th Battallion

Ropucha Force

>Battallion Command
8 man Command team (Colonel Anitoly Volkov)
8 man security team

>1st, 2nd & 3rd Companies
-Company Command
8 Man Company Command (Captain)
-Mortar Squad
6 Men with 3 mortars
-3xPlatoons (Power Armour Attached)

Korolev Force (in orbit)

-Company
8 Man Command Team
-3x Platoons (No Power Armour)

>Colonial Forces

45 Commando

>Battallion Command
8 man Command team (colonel Philip Mills) (Phalanx/C)
8 man security team (Phalanx APC)

>1st, 2nd, 3rd Companies (No Power Armour)
-1st and 2nd on foot
-3rd mounted in trucks

>Attached
2 Snipers

2nd Reconnaisance battallion

>Recon Platoon (in Wolf 310 LWB's)
-1st Squad
-Officer
-2 Scouts
-EW Operator
-2nd Squad
-Sergeant
-2 Scouts
-Sniper
-3rd Squad
-Sergeant
-2 Scouts
-Scout (SAW)
-4th Squad
-Sergeant
-2 Scouts
-Scout (GMS/L)

>Armoured Recon
4 FV 181 Sabre Recon tanks

29 Commando Royal Artillery
-2nd Battery (Attached Trucks)
4 L226 Light Howitzers (4 Crew each)

RAF Regiment 51st Squadron
>Air Defense Company
-Command Section
8 Man Command Team (Captain)

-M193 "Vamp" Gun Systems
4 Static gun systems (Each has 4 crew)

-"Stiletto" Short Range Missile System
4 Luanchers (Each has 4 Crew)

-MIM-37 'Ares' Long Range Missile System
Control Vehicle (Phalanx/C)
Radar Unit with truck
2 Missile Units with trucks

24 Commando, Royal Engineers
8 man squad

Royal Navy
6 Corpsmen

Medical is handled by the civilian hospital

>Landing Zones


Due to surrounding mountains, ESU Forces can only attack into Residential South and East by ground.

-Starport: Has bunkers on the perimeter
-Military Base: Has bunkers on the perimeter, and the howitzer battery

A Platoon (element) can move about the city by moving from area to area, only one Platoon can occupy an area.
A Platoon can be designated a support Platoon where they are not placed on the map.
Each turn a Platoon chooses one action.
>Move: Move one location
>Hold: Stay where they are, can replenish casualties from support platoon
>Ambush: Can start game hidden
>In Reserve: If in the same sector, can be called in as rienforcements from inbound box 1, or if motorised/Mechanised can be called in from Inbound box 3.

>NAC Assets
-Engineers: Can place minefields (1 per 4 engineers) on a hold action
-Howitzers: Can be set up in two ways per campaign turn 
>General Call: Inbound box 2
>Priority Mission: Inbound box 1
-Anti Aircraft systems: these can affect attacking aircraft as follows.
>AA Gun/s: Minimal ADE
>SR Missiles: Low ADE
>LR Missiles: Moderate ADE, plus covers neighbouring Zones.

>ESU Assets
-Fighters: Each flight of 2 craft is assigned to either.
>General Call: Inbound box 2
>Priority Mission: Inbound box 1
-Powered Armour: Can Hot-Drop

>Orbital Assets
Any ship in Orbit with a functional Beam battery can provide support.
Inbound box 3

ESU Drop Plan

>Company Command: Attacking Residential East

>1st Company (Residential South)
-1st Platoon: Attacking
-2nd Platoon: In Reserve
-3rd Platoon: Support Platoon
-Company Command: In Reserve
-Company Mortars: Proving off table support.
-Company Power Armour: Hotdrop on FTL comms

>2nd Company (Residential East)
-1st Platoon: Attacking
-2nd Platoon: In Reserve
-3rd Platoon: Support Platoon
-Company Command: Attacking
-Company Mortars: Proving off table support.
-Company Power Armour: Hotdrop on Power Plant

>3rd Company (In Reserve)

>2 Yaks: Priority support to 1st Company
>2 Yaks: Priority support to 2nd Company
>2 Yaks: In Reserve

>VKK Mototov: Providing Orbital support via Battallion Command

NAC Defense

>Military Base
-Battallion Command
-Howitzer Battery (General Call)
-Ares SAM Battery
-One Stiletto System
-4 Corpsmen
-3rd Company (on call)
-Recon platoon

>Starport
-One Vamp system
-One Stiletto System

>Powerplant
-Engineers (have set up minefirlds)
-One Vamp system

>Residential South
-1st Company (Comp Command and 1st Platoon on lines, 2nd Platoon supporting, 3rd Platoon in reserve)
-Corpsman
-One Vamp system
-One Stiletto system
-Sniper
-2 Recon tanks

>Residential East
-2nd Company (Comp Command and 1st Platoon on lines, 2nd Platoon supporting, 3rd Platoon in reserve)
-Corpsman
-One Vamp system
-One Stiletto system
-Sniper
-2 Recon tanks

ESU Data: Valyran System and Grendel

 Valyran System The ESU has had little presence in the Valyran System and their knowledge of it is quite limited. >Orbit 1: Asteroid belt...